Create Project Structure
30 minutesSet up folder hierarchy, assembly definitions, and scene organization following Unity best practices.
Field context
This workflow is part of 2 niche fields
Complete guide for unity project setup — step-by-step workflow, tools, checklist, and expert tips to get started.
Set up folder hierarchy, assembly definitions, and scene organization following Unity best practices.
Estimate asset budgets, configure texture memory limits, and set target platform render settings.
Import art and audio assets, verify aspect ratios and DPI for target devices, and organize prefabs.
Configure .gitignore, verify screen DPI targets, and validate the project opens cleanly on a fresh clone.
Estimate total project asset size to plan storage and build pipeline limits.
Calculate VRAM budget for texture imports during settings configuration.
Verify UI and camera aspect ratios when importing art assets.
Validate UI scaling against target device DPI during final setup check.
Key benchmarks for unity project setup.
| Folder | Contents | Rule |
|---|---|---|
| Assets/_Project | Game-specific | Never modify Package |
| Scenes | Build scenes | Number prefix order |
| Prefabs | Reusable | Variant hierarchy |
Commit Packages/manifest.json and ProjectSettings/ — never commit Library/ or generated caches.
Split scripts into assemblies early — compile time savings compound as the project grows.
Set platform-specific compression at import time — reimporting hundreds of assets later is costly.